There’s a knack to pull your vision and resources together for a common goal. Merging creative ideas, client needs and production schedules to deliver successful products to the marketplace. An important part to Team success is encouraging them for their ideas and vesting them as stake holders rather than production machines.
I've seen a couple of these type of isometic tiles that are usually 3D geometry. It took me a while to wrap my head around the process and forgetting the rules of perspective. The scene is built using approximately 30 images I found on the web, along with some hand painting, on a 30 degree grid.
I was searching for some sort of beach statistics to include elements of infographics. A thought came to mind "where do you hang your hat" and from my younger days, as a surfer in Myrtle Beach, I remembered the term "Hang Ten". It took a couple times moving this around to get the weighting correct. I added some faux rays and the circle and played it as the light source (sun) for the composition. I liked the way both sayings came together. (Photoshop)
This was my first attempt at creating anything marketing related. We were attending conferences or just meeting people around town and had nothing to hand out to define what we do. I spent a couple days researching marketing materials and mixed that in with some of the still images I had created for other clients. The brochures went through multiple iterations on visuals, icons and messaging until we felt like we got it right. These were completed in about 4-5 weeks from concept to print.
"Peel" Themed Slide Deck
I had read an article that spoke about boring your client with stock clip art and icons in your presentations. I had never used stock images but took the point to heart and started anew. The concept ("peel") is by no means original, but it was a step up from what from the old slide deck. All the custom art was completed in Adobe Illustrator in a week. Below are a few pages from the current deck.
Some samples of iconography and device icons used in some training products. Time tables vary based on complexity (1 -3 hours).(Illustrator)
This was actually coined by our ISD developer for our training methodology (Tell, Try, Test). I went with a pyramid to demonstrate that these were building blocks to reinforce learning fundamentals defined by the National Training Laboratories (image left). The vertical elements are samples from our T3 lesson (image right).
Familiarization and Examine Mode- Open play and exploration of Virtual Environments
Overview Mode- Instructor lead training showing procedures and rules
Advanced Mode- Marine is tested on learning and those metrics are recorded on an LMS (Learning Management System)
Take them to another world with an immersive, interactive environment regardless of constraints. These valuable 2D or 3D training and educational experiences can help you standardize training - even training in restricted or limited access areas - are scalable and convenient. Serious games are engaging and allow for self-paced training - which promotes cognizance and retention - and helps you gain efficiencies in budget, time and accessibility. Link this with your current Learning Management System (LMS) to better track the education of your workforce and understand where your training requirements truly are.
Interactive Weapons Trainer
This is a trainer for a weapons manufacturer to show customers how to rebuild, upgrade and/or care for their rifles. This was a pilot program that allows the customer to explode the weapon into individual parts; orbit and zoom in on an area of interest and click on the part to order a replacement or get manufacturer specs. I developed the concept and design for the product, front end UI, coordinated with Art and Engineering to get the rifle created and migrated into engine. I call this product Interactive Schematics. (icons in toolbar - lower screen- created by other)
I created intro/outro animations for 22 guest speakers, panels and keynotes for the EFL 2017 conference held in Washington DC. I think the challenging thing for me was working with multiple screens and the varying content for each speaker. Though I caught on pretty quick once I got a grip on the process and Chris and Dan at Verge were very helpful with direction and feedback. (Photoshop, After Effect)
(Left Image) Center stage and screen. (Video) The top portion of the video is projected to the center screen and the bottom projects to the left and right screens.
Low Poly Painting
I saw some examples of low poly art and wanted to give it a shot. I must have been in the zone because I worked right through lunch and forgot to pick up my daughter from school, DOH! I really enjoyed the process and plan on creating a couple more of my favorite animals. I made a variation of the art with outlines but those seem to take away the character that I was going for. (Photoshop, Illustrator)
A friends mother lost her house and all her possessions in the 2016 Louisiana floods. She's 85 and trying to get her life back together. I thought a good ole' BBQ dinner might help generate some money to help her out. I created a flyer (image right) for Print and an HD version (image left) for the projection screen. These flyers we created in about a day and all vector graphics. (Illustrator)
© 2016 Michael Moody